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Quake 5

For all the people on 1ntegra.net, I just ripped off this article from quake.wikia.com from the last edit on the article. This article was claimed as spam so the admins on Quake wiki disallowed edit. I wanted to make the whole storyline of Quake 5, more like a wishlist that is wishing this kind of Storyline.

 

4/27/13 Quake 5 – QuakeWiki
quake.wikia.com/wiki/Quake_5?oldid=23309 1/12                                                                                                                                                       290px-5QUAKEV
Fan made ‘Quake 5’ logo.
Important: Please Read
This article is about a game that does NOT exist. It shows signs that Quake 5 could be created but there are NO promises that Quake 5 will ever be made.
Please keep all speculation to this page. Any pages created related to your stories will be deleted
Contents
1 John Carmack Interview June 2011
2 Wishlist
3 Story writers
3.1 Cheats(help included in codes section)
3.1.1 Codes
3.2 Campaigns
3.3 Characters
3.4 Antagonised characters :
3.5 Story
3.6 Enemies
3.7 Bosses
3.8 Weapons & Power Ups
3.9 Music
3.10 Level Design
3.11 Game Engine
3.12 Aesthetics
3.13 CD Design, Box Art or Expansion packs etc.
3.14 Vehicles (optional)
John Carmack Interview June 2011
Quake 5 is a so far non-existent title and over the many years since Quake 4 and Enemy Territory: Quake Wars, id Software has not handed its fans any indication that there
would ever been a new Quake, see this article from 2008. But on June 17th, 2011, John Carmack finally gave fans the little spark of hope they’d been waiting for.
In this article for multiplayerblog, Carmack talks about how much he loved playing the original Quake online in the late 90s and that despite the First Person Shooter genre
moving on in the 15 years since Quake, Carmack likes to think a game like Quake could “compete with the military-heavy, gritty realism of today’s biggest sellers”.
Carmack talks about that doing another “Cthulhu-ish”, H.P Lovecraft type game like Quake would be a possibility instead of going back to the Strogg storyline covered in Quake 2
and Quake 4, as he believes that storyline to be finished. id Software is getting tired of the Strogg storyline, and he believes the gamers are too. He even says he was not entirely
happy with the direction that Raven took Quake 4 and its lack of inventive game play in multiplayer. Ironically, after creating Quake, he was not that interested in the Singleplayer
campaign that was created. John Carmack and the rest of id Software believed Quake to be a random disappointment due to the mergeance of ideas. He believes Quake only
worked due to the revolutionary aspects of the game, such as Multiplayer over the internet or a fully 3d world. Carmack promises a better storyline if Quake 5 were to be made, but
with many elements borrowed from the original Quake.
All in all, it appears that Carmack is thinking about the possibility of bringing the original Quake into the 21st Century, going back to its roots and being nothing like modern FPS
games such as Killzone, Crysis and Call of Duty. It seems he wants a game just like Quake to compete with those modern games just like it was in 1996.
Of course, there are no promises here, “there’s no indication from the interview that id is looking to make Quake 5”. At this time, id Software is focused on creating Rage 2 and
Doom 4, and have said Quake 5 won’t be released any time soon. But after years of hearing nothing, this at least gives Quake fans a bit of hope that perhaps in the future (albeit
not the near future), they will be playing a new Quake game that, if Carmack’s ideas are anything to go by, could very well be the best Quake since Quake.
Wishlist
If anyone has any ideas or wishes they’d like to see from a new Quake, write them down in the space below in bullet point form. This list is for everyone to put down their ideas
and thus we are bound to get ideas that contradict each other. Please do not delete or change other people’s wishes.
In order to keep this list tidy and easier to read, please place your wishes into the relevant sub-sections. Feel free to add your own sub-sections as you see fit.
Story writers
Shayanomer and Leosid( That’s the admin of 1ntegra.net ) Deathstalker, Raadec and Gri are spectators, they give feedback for what we write.
Quake 5
Revision as of 10:29, July 18, 2012 by ( | )
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Following My Tools Customize
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Cheats(help included in codes section)
give all – Gives you armor,weapons,ammo and health. But it doesn’t gives you the soul cube. Soul Cube is only obtained in Klesk’s story
god – As you know,unlimited health
idclev## – ## means the level number. This is used when you don’t want to use console( default keys for console Ctrl+Alt+~ for instant drop console,look in the codes section )
idmus## – It is used for music change
Codes
Com_allowconsole 1 – Instant drop off console
Spawn monster_strogg—(“-” means the name of the strogg)
Spawn monster_demon—(write the name of the demon in the “-” place.For easier summon -demon’s name-
Spawn monster_other—(e.g. Hellbound,Chthon,Cthulu etc. in the “-” place)
Spawn marine_—(e.g. medic,technician etc. in the “-” place)
Summonfriend —(Put any monster’s name in the place of “-“)
Campaigns
Template:Q5Shayanomer
Template:Q5Leosid
Characters
Bring back Bitterman the protagonist from Quake II.
Cthulu references, hopefully with more bosses then the first 2, and make them more like Armagon or the Dragon, enemies you have to fight instead of enemies you have to
press switches to beat.
A Dark lord of some kind to rule the monsters and awesome new guns also an engine like quake wars but with a different storyline.
Orbb is needed.
All Characters<–playable
Sonic SATAM Characters
Sonic SATAM Tails
Sonic the Hedgehog( Dafuq? )                                                                                                                                                                                                                                                                                                     Assassin, a badass Railgunner(Its our custom character tho xD ).

We need to resurrect Daisy, doomguy’s dead pet rabbit, make her big, and arm her in the paws.
Ranger, also he should say he hates modern gameplay when you want modern gameplay
Characters: Sarge, Doom, Klesk, Hunter, Ranger, Mynx, Slash, Bones, Flisk (Quake Live, Klesk variant).
The unknown Slipgate Ranger.
Refer to the arena gladiators.
I’m not sure if many humans should be involved in Quake’s plot, I think this should be kept as a “Man vs Hell” storyline.
Sorlag is needed.
Slash is needed.
Anarki is needed.
Bones would be needed at some point in the game
Tourettes Guy
Bring General Harper, SGT Kane, LT Sledge, LT Morris, LT Voss( Holy shit! ), CPL Rhodes, LT Bidwell, PFC Strauss, and CPL Anderson back to the QUAKE UNIVERSE!
Roblox Noob
CrazyGuy and NotJesus References
char_marine files for all characters
Some character that looks like char_marine_choppable, is needed.
Chubbs’ secret hideout’s computer, Giger.
Mathew Kane is needed as secondary character… and he will playable.
The Slipgate Marine from Quake 1, Randolf Carter, Krunes, Charles Dexter Ward, Jervas Dudley, The Protagonists from The Shadow Out Of Time and The Shunned House.
A story involving most of the characters from Quake 3, allowing you to following the story line of multiple characters
The Vadrigar Leader who rallies his armies would be the main antagonist
Bring back the physics from Quake 1 multiplayer. The same damage capacity of Quad. And hopefully some of those memorable maps from Quake 1 multiplayer. Also bring
back all of the same weapons
Include special Speed Run gaming mode with timers, autodemosavers and other whistles.
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Flisk <– Remember him from Q3 and QZ
Doom 3’s Corporal Marine and ROE’s protagonist.
Doom 2 RPG’s SGT. Stan Blaskowicz
No fanfiction or fandom. Thank you.
Xaero
Quake 2 Marine is needed.
Cream the rabbit and Cheese the chao are needed( Dafuq? Who added that? )
Ponies( Shayan! What the hell dude! )
Antagonised characters :
Xaero
Vadrigar

Posessed marines with BFGs( Don’t need to worry they are not using defensive style, their health is normal, 100hp, they’re only smart in attack because they have BFG, 9k and 10k both.
Duke Nukem (As a secret unlockable campaign aka easter egg)
Mathew Kane’s Strogg form ( Remember in the end of Quake 4 the ending cinematic finished when Kane’s eyes turned red )
Uriel
Cthulhu
Epok ( The Main Vadrigar )
Story
From where it all started from: Assassin, Klesk and Visor go to meet Ranger and Crash. Assassin says “What is this Rabbit. He has a Blood all over its body. Let me fix it.”
Tim( Doom 2 ),Terry ( UAC Military Nightmare.wad/Doom 2 also ) and Captain Fiery( Doom 2 ) comes from behind and says “What’s happening over here?”. Assassin says” An Arch-vile was burning Doom’s pet Rabbit. But the Arch-Vile was Summonfriended .”Okay” Tim says.
Written by Leosid for himself and Shayanomer.
Ranger’s story 3: You and your team are going to Sarge’s base. You find Assassin on the way, along with Terry and Captain Fiery. There are now 8 of you survivors. You are excited.
Since you are a big team. Tim, Terry, Assassin and Captain Fiery introduce themselves. You see a large wing on another street, then you see a large hunk of meat and you see
large lumps of flesh falling down from the sky. All of you take cover but for Crash, she is thrown to the floor by one of the large lumps of flesh. You hurry to Crash and bring her to
safety in a building. She thanks you for saving her life. Doom is confused saying that “Where is my Arch-Vile?”. It is seen outside wandering around. “The only problem about
summonfriending is that the thing you spawn just wanders around waiting for an enemy.” Doom says “I should have thought of that before.”. “At least he helped”. You recognise
these lumps of flesh, the Dragon’s flesh. You look outside one of the building’s window to see if there is anything on top of the other buildings. You see Shamblers throwing down
the pieces of the Dragon’s flesh. You tell Crash and the others. You and the others go outside and fire on the Shamblers. They flee. You say you don’t need to celebrate. Now you
finally reach Sarge’s base. Tim hears screaming and tells you all to follow him upstairs. After you reach upstairs you see Strauss screaming in pain lying on the floor accompanied
by Sarge and some other survivors, his last words are “Don’t worry about me I have served my purpose in the Rhino Squad.” and then he dies. Terry screams when the others turn
around to see he is shot with electricity from a Shambler and that the they have returned from the other buildings, along with some Vores( Blooper: The hell whore?!? xD ). They prepare their powers you and the
others. One of the Shamblers brings the now torn flesh of the Archvile and throws it down. “The enemy can talk” says Captain Fiery when he is shocked to see that a Vore said
“You are now our prisoners.”. Slowly you get up and surrender. Everyone else does that. All you can do is watch as Terry’s flesh burns away, only to see his bones. You are
sweating heavily……………..
Ranger’s story 4: You are in prison. Everyone are in separate cells. An Enforcer appears holding a tray full of live maggots and grubs. He groans at you and slides the tray under
the cell’s bars. All the cells have skeletons attached inside and blood and flesh smeared everywhere. Your stomach grumbles since you are tired and hungry from all that fighting.
You start tasting the dead maggots and grubs. They taste like shit. You feel dizzy and you start to vomit. Two Machinegun Zombies are alerted, opening your cell and electrify
you. You feel weak and fall down to the floor but still conscious. One of the zombies grab you by the legs and take you to the Execution Room. The zombies hang you by the legs
and point a Super Shotgun at you. Suddenly someone bursts through the room and kills all zombies with a Revolver. He frees you and you ask “Who are you? Why are you
helping me?”. He reveals that he is Terry,  now reborn as Bones( Message: What was that!?!?!?!? ). Now you and Terry release everyone else. Then a Vore appears, firing a Spike Mine on Terry. His bones collapse.
But after a short while his bones are reconnected and states that he cannot die. He then kills off the Vore with a headshot. All of you kill off the remaining enemies in the prison
hall. Then you find the exit. You are all outside to be horrified by the sight of a dark sky with fires everywhere inside the buldings. All caused by the Overlord and his Wraths. The
Overlord finds you and says “Hello” in a demonic voice “What is it? Don’t you like my little surprise. Oh you’ll see. It will be a blast. HAHAHAHAHAHA!”.

Continue: Now, they encounter a boss, the Hornet.The weapons they had were: Assassin: Chaingun. Ranger: Lightning gun. Crash: Shotgun. Visor: Shotgun. Sarge: Machinegun. Doom: Plasma Rifle. Klesk: Rail Gun. Anarki: Gauntlet. Bones/Terry, Tim and Cpt. Fiery: Rifle.”Take
positions”Klesk said.*fire*.Hornet was damaged critically visually, but he still fired those exploding bullets that could be hardly evaded. Luckily, the quakers were moving randomly, making the hornet hard to concentrate on its aim.  Everyone saw few Jorgs ( friendly vehicles ).Ranger saw a jeep on other side.Integra saw a car on the
other side.( Jorgs were on the center, jeep was on the left side and the car was on the right side ).Everyone sat on their favourite vehicle.”Wooohoo!”.Now a drive-by was on
everyones mood. Many stroggs were killed. After that they meet Slash. Slash was killing some HellBounds.”Oh,who are you all?”Slash asked Everyone introduced themselves.”I
found a Sub-marine and a jet plane.”Slash said. Bones and Crash joined the Jet Plane. Slash and Klesk joined the Sub-marine. Jet plane drivers encountered the Centroid and the
Sub-marine ones encountered Dagon. The land transport ones helped the air and water transport ones.
Ranger’s story conclusion: You think that now it is over. All of Quake’s minions have fallen. But you still know that it’s not over with other enemies. You will be prepared for next
time.
To be continued………………
Written by Shayanomer
Chubbs’ (The fat guy skin from Skulltag) story is now the follow up to Ranger’s story. <– Written by the guy who wrote Ranger’s story (OF COURSE ME WHAT DID YOU THINK?)
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Chubbs’ story: You are sitting in a park bench drinking coffee watching children play in the park. You were fired from UAC due to lack of attention and misunderstanding orders.
“Screw this I’m gonna’ look for some zombies and pound ’em.”. You go to your ship and fly across to your house. and park your ship in the backyard. You enter your house and to
the kitchen. A Resurrected Knight charges towards you from behind. You take out your Pistol and kill the Knight with a headshot without looking back. “Oh yea’ that’s right. That’s
what happens when you sneak up on me.”. You pull out a plate from the sink and a secret underground passage opens. The lights inside automatically open. You are now in your
secret hideout. Giger, your hideout’s computer asks you if you want to activate your home’s defenses. You say “Of course yes.”. Meanwhile Flisk is outside when the defenses
have been triggered. Before they start firing they do a security check. First they do a hand scan. Then an equipment check. Then finally a voice check. If one fails then the
defenses will immediately attack the intruder. Flisk is granted inside. He needs to discuss something with Chubbs.
Written by Shayanomer
Continue:”Chubbs,you need to be aware that the UAC is every where around you and even the air detective’s eyes are on you.Flisk told him.”Why did they shoot at me?”Chubbs
asked.He told him everything about the UAC. Well, Doom,Crash,Cpt, Fiery,Tim/Bones and Assassin(He has joined UAC Military) was on UACM(“M” means Military).”Stop peeking
on them!”Assassin said. A Supershotgunner comes and hits Chubbs.
Written by Leosid “I was feeling too lazy that day,so I couldn’t write anymore”
Continue:Flisk punches the super shotgunner very hardly and takes the SSG from the SSgunner.*blash*.Headshot.”I dont know why they are always coming in waves?”Flisk
asked himself.”What are you talking about?”Chubbs asked.”Like nazies were main enemies for Wolfeinstein like that our main enemies are SSGunners.Come with me.”Flisk said
to Chubbs. Flisk and Chubbs went to the UAC base without anyone knowing. They entered the vents to move around the area without anyone knowing. “What are you doing here(*whisper*)?”Assassin asked.”Go away.You will make us be caught! “Chubbs
said”Okay” Assassin said. Chubbs and Flisk hid behind a Jorg. They just slipped to the cockpit. Flisk rubbed of their name in the suspects lists so that the UAC won’t continue catching them.
Written by Leosid
Continue:Chubbs gets hurt in his head,blood bleeding in air. Flisk sees it and takes Chubbs to the hospital. Assassin comes and tells Chubbs about his
team.”I don’t know about any team?!” “Doom’s team!”Flisk and Assassin takes Chubbs out after he gets well.A space ship of Alien Chitnid’s(Klesk and Flisk’s speicies)belong comes and
greet Flisk inside.”Decide well my friend” Flisk said to Chubbs. Flisk and Chubbs were greeted inside and the ship disappeared in the speed o’ light. Did I forgot to say that Assassin
was also there? Well,continue to the story.Chubbs was not sure about the decision. “Now where are we going?” Daniel asked.”To another dimension”An alien chitnid said.In space,
an Arachnotype came and started to attack the ship. Assassin, Chubbs and Flisk came on the roof of the ship and jumped together on the Arachnotype. Remeber brutal doom’s
“Bring it on!” and its fatalities.All those three quakers started to attack the Arachnotype. The Arachnotype started panicking in pain and was badly hurt soon after they started attacking, the Arachnotype didn’t get any chance of attacking them and he was almost unconcious because of that massiveness.

Written by Leosid
Continue: The quakers in the ship had done their job and they had reached earth.

Chubbs story 6: “WARNING, WARNING ALL PERSONNEL TO BATTLE STATIONS IMMEDIATELY!” the ship’s alarm system said.
You look outside the ship’s window and see multiple spacecraft heading towards the ship itself. There was a big one, piloted by the new Armagon and by his side was VIOS.
Armagon fires multiple rockets towards you. But they were taken out by the ship’s flares. “Hurry up and man a turret!” yelled Visor. You rush towards a Space Mech instead of a
turret. “What the hell are you doing? You’ll be killed out there.” yelled Visor. “Don’t care. I am finishing what Ranger started.”. “But……wait you already decided?”. “Yup, I am
joining Doom’s team.”. Now you have piloted the Mech and fly outside. You shot down several ships but there are too many of them. They are shot down by the ship’s defenses.
You now secretly board Armagon’s ship.
Continue:”What the hell are you trying to do?”Daniel whispered on you.”Just going to board
the Armagon’s ship.”Chubbs replied.”Okay,I’m going to defend the upper part of our ship.” Assassin said. When Assassin went to the roof of the ship,then he was injured by a rocket and
some Machineguns. Visor came and took Integra to the medical room.Now back to chubbs.”Now where are those shamblers?”Chubbs yelled
Written by Leosid
Chubbs’ story 8: “I will do this alone.” You said. “Fine by me.” Assassin said. Then Visor and Assassin went back to the ship. You hear strange voices of people screaming and electrical
sounds as you walk inside Armagon’s Ship. “I am everywhere wherever you go. You cannot escape me. I control everything including my minions. All you can do is DIE!!!!!.” But
you still don’t fear what lies ahead. Suddenly a control panel ahead gets electrocuted, out comes VIOS. You fire your cannons at VIOS but they have no effect. “I am stronger than
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my last defeat. Nothing can harm me! Die while you still can!”. “What’s his weakness?” You say. You try your Holy Water Pistol (Doom 2 RPG) but still no effect. “That’s it.
Electricity is his element but how come my Holy Water Pistol didn’t work. Hey VIOS, when were you defeated and who defeated you?”. “That is none of your concern infidel!”.
“Because you should try this on for size.” You take out your BFG10K and think that it will kill you as well. You set it for self destruct and flee to the Alien Chitnid’s ship. Armagon
chases you saying “You fool! That was my last ship!”. Back at Armagon’s ship VIOS screams “NNNNNNNOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!”. And then the ship explodes.
Armagon opens a portal and escapes through it, along with the remaining enemy ships. Now you are inside and everyone is celebrating. “We did it. It’s over. We have won.” says
Flisk. You interrupt and say “We won just a battle but the war is far from over. Armagon escaped, for now.”. Outside Flisk’s ship the camera zooms into one of the Armagon’s
ship’s broken parts. It then electrocutes, activating anything electric broken apart from ship…………………….
Chubbs’ story conclusion: You feel you have done something. Something has been truly accomplished. But you lost your sense of humor. No funny business going on. “What the
hell? Is this what I get for achieving something? Am I starting to act like a fool?”. You hear a voice behind you and then you gasp……………….
Bitterman’s story prologue: “Quite boring isn’t it, Sorlag.” You say. “Yeah, this place sucks.”. “When will the others come back. We have been guarding this place for weeks.”.
“Wait I see something, someone, a group of people.”. It is Ranger and the others and they have someone new, Chubbs. Chubbs is really thinking about what he heard that time
(at the conclusion of Chubbs’ story).
By Shayanomer
Bitterman’s story 3: “Alright guys we need to gather anything useful and bring it back to the hospital and remember no heroics.” Chubbs said. “You’re not the boss here and nice
crossword puzzle on your neck.” Doom said. The team gathered everything they needed and brought it to the hospital. Now the hospital was a bunker area for these quakers.They
now went to their vehicles and browsed the area and found a secret,the house that Chubbs owned.*laugh*”You made this area as your home?”Assassin laughed.Everyone went into
his home and Visor and Assassin guarded the house. Sarge also looked out for demons and pests. And oh well, a troop of Stroggs…. Sarge exclaims,”Again?!”
Written by Shayanomer and Leosid
Bitterman’s story 4: Visor is heavily injured. You take out your Sawed-Off Shotgun (BossBattlesV34ST) and kill the rubbish troop of hideous stroggs. Everyone else rushes to Visor for medical
attention. “He bleeds blue.” Ranger said. “I’m not human.” Visor said. Everyone is back at the hospital except for Chubbs, who is in another room. Captain Fiery enters saying
“Why the long face? You should check on Visor.”Must kill Doom!” Chubbs said as he gets up from his chair and outside. “Is there anything wrong?” Fiery asked then Chubbs
gave a forceful push to him on the side knocking him off his feet. “Dude what’s wrong?” Fiery asked again. Just then Chubbs takes out his Revolver and kills Fiery, the Revolver
was silenced so that no one could hear. Chubbs bursts in the medical room and points the Revolver at Doom saying “Hasta la vista, baby” but Daniel knocks him from the side
but the revolver was fired, in slow motion the bullet hits the wall, fortunately. Everyone else restrains Chubbs. Everyone sees that the crossword on Chubbs is glowing. Flisk says
“It’s a glyph pattern on his neck. Chubbs actually had enhanced abilities. He throws everyone in different directions. “He is being controlled by VIOS.” An unknown character walks
in. “I am Sgt. Stan Blazkowicz, member of the team sent to Tycho Moon Station.”. He takes out his Electrocuter and uses it on Chubbs’ glyph pattern. It instantly brings Chubbs
back to normal. You say “Welcome back Chubbs.”. Chubbs replies “I’m never welcome back!” Through VIOS’ voice when his eyes turn red………..
“I’ma kill that VIOS” Daniel said.”No need,let’s just concentrate on Visor”.”All right.The second time Visor is in hospital”.Chubbs’ voice was forever changed into the VIOS.
Uriel’s story prologue: A gargoyle flies towards an abandoned building. On it is Uriel and enters the building. Uriel gets off the gargoyle. “Sir Sarge is much more powerful, his army
has grown.”. The Main Vadrigar, Epok replies “I am already prepared. I will kill him. I will avenge my fellow brothers deaths. Go Uriel, I want more reports on Sarge.”. Uriel replies
“Yes my liege.”. Uriel gets on the gargoyle and flies away.

Enemies
Shambler
Armed/Pistol Zombies(Doom)
Unarmed Zombies(Doom)
Shotgun Zombies(Doom)
Machinegun Zombies(Doom)
Chaingun Zombies(Doom)
Final CyberDemon(Spawning,Stealth and much Strong Cyberdemon)
Vore
Imp(Doom)
Cthulu
Spawn
Flying Polyp
Scrag
Fiend
Ogre
Nazis and Quake Guardians
The Ghost of Hitler
Organic Teleport Dropping dogs
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Mutated Rabbit Boss
New enemies. Like some enemy named Teufel. It would be a huge frog with razor sharp teeth and would provide a challenge when you swim underwater. Anubis would be an
undead USC Soldier with a Jackal head. And so on.
Make a few enemies that are a reference to Wolfenstein, DOOM, and Quake 1.
Mythic references on some enemies like Will Rock or Serious Sam.
Death Knight
Dark Paladin-A mega armored knight with a vorpal blade and has gauntlets for melee,it has identical attacks to the Death Knight.Health 120 Armor 25(absorbs
80%)Damage,Sword Melee:3 per swing Gaunt Melee:10 per blow Vorpal throw:5 per pellet
Orc
Balrog-firedemon
Dragon
Zombies/Mutants – At some point in the game, during a particularly scary level, add a whole new faction to the Quake line. This faction will be known as the Void Kind, as
they are inhabitants of this universe infected by a mysterioud virus from the Void. Despite them seeming mindless at first, it is later revealed that they are being controlled by
a sentient authority, seeking to end all life.
More challenging bots at Multiplayer Practice Campaign, a worthy hierarchy.
Rhan-Tegoth
Shudde M’ell
Azatoth

Nyrathatothept

The Terrible Old Man

Charles Le Sorcier

Primal Nordens

Count Magnus

The Red Death

Cthulu

Shub-Niggurath

Dagon

Bokrug

Charles Dexter
Ward’s Evil Ancestor

The Elder Gods(Wait,are you kidding me)

Shoggoths

ProtoShoggoths

Chthon

Richard Upton Pickman

Ghouls(Great choice)

Night Ghasts

Elder Beings

Apostates (Fallen Angels)

Satan (St Lucifer the Archangel)

The Crimson King

Randell Flagg

PinHead

Cenobites

4 Horsemen of the Apocalypse

Fate

Murmur The Eldest

The Prince of Midnight

Dark Templars

Vlad The Impaler

Elizabeth Bathory

The Cabal

Median

Morgoth

M Valdimar and ALL EVIL ENTITIES AND DEAMONIAC BEINGS FROM HOWARD

PHILIPS LOVECRAFT’S BOOKS.

Doom 2 RPG’s Sentinel

Brier

Watcher

Lesser Sawcubus

Greater Sawcubus and Monstrosity.
Bosses
Hounds of Tindalos – Have some kind of tongue to suck the player’s life out of them. Invincible to normal fire (there might be a way around this that the narrator never
discovered. Unknown what they look like, as most people die after they see them, so free to create look on anything you want. Comes through smoke as it controls the
sharp angles of time, chases head first. It will pursue its prey until it is dead or the player is dead. Excretes a blue pus.
Dagon – A monolithic sea cyclops with scaly arms. Known as the Fish God. Similar to Cthulu. Very muscular. Has webbed hands and feet, wide lips, and bulgy and glassy
eyes.
Bokrug- A huge lizard that’s in the water and pulls you down. It will try to drown you and it’s bites can be very painful.
Arachnotype <– A flying version of Insanity Spider from Skulltag. <– monstermod……right?
VIOS (Final boss of Doom 2 RPG)
Wintegra and Rentegra – Two duplicates of Integra.But enemies
Overlord & Wraths (from Quake I: DOE)
Spectre (Invisible) version of Uriel.
Vadrigars
Armagon
Uriel
Dope Fish
Hornet
Revamp the Jorg
Makron V4 – Shooting bfg only with lighting speed and chaingun power extra powered on it.Can only stamp you in the arena.If done so you will be hit by a wall and get
conciosness after 5 seconds
Revamp the Tank Boss
Chthon (Make it harder)
Shub-Niggurath (give her an attack)
Thamuz (Monstermod)
Archon of Hell (Don’t know who’s the author, maybe Realm667)
The Main Vadrigar, Epok
Doom 4 final boss,the newest final boss.For a photo look at this video: http://www.youtube.com/watch?v=-aaCyFPt9yU

Alpha 7(not a moving enemy,just a harmful chemical

Weapons & Power Ups
QUAD. That’s x4 Damage. Not x3. Noobs
PENT. None of this Biosuit Garbage.
classic q1 nailgun and gauntlet <3
Axe
Shovel
Pistol
Blaster
Hammer of ConjuringMjolnir (return of the thunder hammer if i may add to this user’s wish.)
4/27/13 Quake 5 – QuakeWiki
quake.wikia.com/wiki/Quake_5?oldid=23309 9/12
Chainsaw
Machinegun
Nailgun/Super Nail
Rifle
Assault Rifle
AK47
Shotgun
Super Shotgun
Grenade Launcher
Pipebombs
Railgun
Lightning Gun
Rocket Launcher
BFG 9000
Chaingun
item_health_onehp
Return of some Ground Zero power-ups
On multiplayer stick to Team Arena model for power ups but this time target larger battles, vehicles and air control.
No reloading please, make the gameplay like the good old Quake 1.
I agree with above statement. Make the gameplay like the old Quake 1. Nothing added.
Optional if you want reloading or not
The B.F.T. 2K(a mix of the b.f.g.10k and thunder shaft) when fired, it will release a searing ball of thunder and will melt anyone, if fired under water it will disinigrate anything
underwater & 7 feet away from the water.
Alternate fire
Upgrades (^alt fire, twin barrels,etc.)
Magical powerups based on the Q1 world, similar to the Ring of Shadows and Pentagram of Protection.
Alien/demonic weaponry that can be found at some point that has unusual effects.
Not really a weapon, but bring back monster in-fighting.
Morning star grappling hook for CTF play, along with runes.
Runes in single player unlock special abilities for the player, such as dark sight, weapon penetration, damage reduction, and ability to summon friendly monsters. Rune
power would be time based and either regenerate, require kills to power, or some kind of item pickup like mana or special energy sources. If this sounds a bit like
Wolfenstein’s Thule medalion I was thinking along those lines.
Make sure the weapon is in the center like Q1.
Don’t put it in center, I like the weapon hand in Q2, Q3, and Q4. I disagree with the above idiot.
Weapon bobbing like in Q1….
Partical cannon
Authority Pulse cannon
Devastator
Necronomicon
Gothic Sword
Rapier
Phalanx Cannon
A large, more modern railgun – It will fire a burst of heavy laser if charge then rapidly holded for fire.it is used for bosses like a cyberdemon,super cyberdemon or a final
cyberdemon and at last it will launch a rocket with a plasma sphere on it.ou have to charge for that feature and if thinking that it is not auto so it will fire few shots.If only
clicked one tap it will fire a few rails with a spiral on it
Auto Shotgun
Soul Cube – In Klesk’s story
Revolver
BossBattlesV34ST’s Sawed Off shotgun and Tri-Staff
As much as I hate this, please change a the standard SG for another weapon, as well as the axe, or at leas modify them, add more accuracy to the SG and an Iron sight,
and make the axe look more medieval, and maybe even add it gory combos >:}.
Centroid Tail is single use only because of the poison limitation. Kill a Centroid and grab its tail then save it in your inventory, can carry upto 500 tails at once. They do very
high damage and can instantly kill a Shambler.
BFG11K <–When fired,it will be surrounded by plasma balls and when touched from anything then many plasma balls will burst in air.Can even kill you.
Electrocuter (Cures people under control of someone else and has a secondary mode which will stun the victim. Use it on the glyph pattern found on the victim when the
Electrocuter is in its primary mode.). More like a tool than a weapon.
The weapon will be loaded in sttart of the level.NOTE :-The super shotgun will not be loaded like in DooM games.It will not do like open then insert its ammo and then close
it.See the moded super shotgun of doom 3 in this video http://www.youtube.com/watch?v=ei_9pugKiWc
Music
Music to be composed by Trent Reznor, Sonic Mayhem, Sonic Clang (Classic Doom 3), and Burial. And of course Britney Spears.
4/27/13 Quake 5 – QuakeWiki
quake.wikia.com/wiki/Quake_5?oldid=23309 10/12
Metal soundtrack, preferably without Midis and something similar to what is found in Classic Doom 3 in certain levels.
Stick to the basis of what made Quake great, good enemies and level design. But no skipping on bosses, make sure there are plenty of enemies weaker and stronger than
the Shambler. Make the bosses difficult, unlike the Makron who was a push over.
An awesome soundtrack by sonic mayhem that can be turned off and on
And create a eerie soundtrack that will scare the $#!T out of people if they hear it.
Maybe a hybrid style of orchestra and hard rock.
Use a mix of classic Q1 ambience and event queued music.
Add a level that has creepy voices in the music that you can hear and tell monster and you what to do to each other.
Music should be composed by Trent Renzor and incluse a mix of orchestral, dark ambientindustrial ambient and hard rock. The rock soundtrack should by performed by
Nine Inch Nails.
Sonic Clang and Thumpmonk did a great job with Classic Doom 3’s music. Let’s see what they can do for us for Quake 5.
Level Design
More base levels.
Episodes instead of hubs.
Hubs instead of Episodes.
Make a homage level based off Wolfenstein 3D E1M1 and Hans Grosse. Similar to what DOOM II made homage to Wolfenstein 3D.
Make a homage to DOOM 1’s hangar level.
More cyber-punk medival, crazy levels.
Multiple paths. Let the players find their own way to the goals.
Very few, if any, scripted encounters.
Classic use of fluids – lava, slime, water, etc.
Secret areas with hidden goodies.
MORE secret areas with hidden goodies to add replayability and rewarding the seeking player.
Cool backgrounds that make the player want to go to the background area (such as evil looking mountain/tower/city.)
Large maps that require extreme vehicular use.
Atmospheric, beautiful enviorments.
No vehicles in Quake V, please… we don’t want a reskinned RAGE. We want Quake. Not Halo, or whatever. Make it like how Quake 1 was made… NO RELOADING! NO
MODERN GAMEPLAY! MAKE IT DIFFERENT FROM TODAY’S GAMES!
NO VEHICLES. PLEASE NO VEHICLES.PLEASE!!! Also please no on-a-rail parts.
Make a level that all these above idiots fall into and just re-create all the old Quake 1 maps.
test_bigbox as a secret level
Inventive use of architectural styles and themes such as more emphasis on gothic environments, industrial decay and abandoned spaces. perhaps also the use of several
seperate buildings like cities or villages etc. to give a sense of scale and exploration.
Secrets! With summary screen on the end of the level, so you can go back and search for missed ones.
Water
q2dm1-The Edge
q3dm1-Arena Gate
Game Engine
Create an engine more like Serious Sam – massive amounts of enemies.
Console port is not weakened like Doom 3 was on Xbox, and a Playstation 3 port created as well.
Aircontrol and fast weapon switching, oh, and fisheye Quake
Fisheye is optional.
Modern Gameplay is optional
Mods (that can be uploaded to a console using flash drives((possibly.)))
Character Customazation, like using Ranger’s shoulder pads, an enforcer helmet,etc.
Motion Blur, add some motion blur kind of like Unreal Engine 3’s motion blur.
Make it colorful but not too colorful and not too brown either. In the middle. Something that’s groundbreaking and will make veterans and non-veterans alike go in awe.
Optional bloom update after release
High Texture Pak(for consoles,maybe by modders)
Map Maker(like crysis)
Destruction engine (like bodycount/black/red faction/etc.)
Use of light and shadow to do what should have been done with Doom 3.
Soft shadows.
No 60FPS limit for single player on PC version.
Make it like quake wars i loved the classes deal-why can’t i be a vore or shambler
Make a full body damage model for the enemies, and make them react to bullets.
Global Illumination and radiosity, not just for diffuse but also specular.
Dynamic music.
A kind of tesselation or subdivision alogrithm for meshes to make them look curvy, and also support displacement mapping.
4/27/13 Quake 5 – QuakeWiki
quake.wikia.com/wiki/Quake_5?oldid=23309 11/12
Depth of Field that adjusts based on view and scene depth.
Light effects such as volumetric god rays and lens flares.
Simulation of non-rigid physical bodies (cloth, soft bodies, etc.)
Physics-based AI.
Simulation of accurate light behaviour and features like refraction and caustics.
Try to work well on the AI subsystem.
Support for both skeletal animation and traditional morph target animation.
Have console commands for PC version, along with more video settings options than RAGE (PC) had.
Better ragdolls physics than IT5 showcased in RAGE; dead bodies should not clip through each other. Make the ragdoll engine more realistic and competitive to others like
Havok or Source.
The same flow and total control that you had in the original Quake – still superior in every way to anything released after it!
The possibility to import and/or convert all them old maps me and others created for the original! 🙂
Heavily customizable through console. Also – ability to turn off any distracting details for multiplayer low-fi high visibility config.
Aesthetics
Less brown
Corridors in which you can actually see something
Awesome colorful and dark levels (like Q2’s space levels or Q1’s secret level)
ad_intro_char_slipgater (Quake 5 Exclusive)
ad_intro_debris (Quake 4)
ammo_currentweapon (Quake 4)
char_slipgater (Quake 5 Exclusive)
char_slipgater_hyperblaster (Quake 5 Exclusive)
char_slipgater_shotgun (Quake 5 Exclusive)
env_big_gun (Quake 5 Exclusive)
monster_grunt (Quake)
monster_shambler (Quake)
vehicle_walker (Quake 4)
weapon_bfg10k (Quake 2)
weapon_bfg11k (Quake 5 Exclusive)
weapon_dmg (Quake 5)
weapon_grappling_hook (Quake 3)
weapon_positron (Quake 2 WODX)
weapon_tramCar_mgun (not case sensitive) (Quake 5 Exclusive)
The Dopefish.
References and jokes relating to Wolfenstien, Doom, older Quakes and ID/ID staff like they used to in Doom 1-3
Make fun of Call of Duty.
Make it completely different from Call of Duty and Halo.
Make a few levels based off of Wolfenstein and DOOM.
After you finish the game on Normal you get a remake of Wolfenstein 3D, or after you finish the game on Hard you get a remake of DOOM and after you finish the game on
Nightmare you get a remake of Quake 1.
Carry up to 16 guns. Or more. You can hold them all.
The game should have A LOT of Lovecraftian references, magic, amulets, monsters, places etc.
No regenerating health.
No modern gameplay.
No reloading.But some weapons will need reload for fun.Just like Quake 4 had some weapons without reload.
No cover system.
No quick time events.
Calm down, person from No regenerating health to No quick time events, these are all optional.
Bring nostalgia, as well as old weapons, enemies, settings.(Old fans must not feel betrayed)
Bring variety, as well as new weapons, bosses, environments.(New fans must not feel out of place)
Nostalgia is optional, and conflicts with the modern gameplay
Make the visuals span several worlds, from Egyptian to Gothic to high-tech, etc. The Slipgates will connect these worlds and some kind of very strange exotic world that
Quake hails from.
Show a dead Duke Nukem at some point.
I agree. Quake 5 has to show a dead Duke Nukem at some point.
Add a monster campaign like a level where you can be a shambler or grunt or one of the quake monsters.
If you beat Quake 5 in the following order….
Easy – You get a remake of Wolfenstein 3D
Medium – You get a remake of The Ultimate DooM                                                                                                                                                                                                                                                 Hard – You get a remake of GL Quake

Nightmare – You get a remake of Quake 3 Team Deathmatch where you can choose members of your team because all AIs have different difficulty like Ranger is a good shotgunner, Bones/Terry(skin is changeable) is good in railgunning and Daniel is good in timing of Rocket Launcher and aiming of Railgun.                                                                     If you beat these certain levels of survival:-                                                                                                                                                                                                                                                                         10 levels – Get 2x more health packs that normally seen in the normal story mode                                                                                                                                                                                           25 levels – You get a BFG11k with 900 rounds when next time you go to survival mode but will be available till 26th level.                                                                                                       50 levels – Get all the guns 80 rounds and 50 ammo.                                                                                                                                                                                                                                                       All 100 levels – Get assistance by 25 UAC marines with smart AI system and Heavy Machine guns.                                                                                                                                                         And keep in mind that all the survivals have the same difficulty.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     4/27/13 Quake 5 – QuakeWiki                                                                                                                                                                                                                                                       quake.wikia.com/wiki/Quake_5?oldid=23309 12/12

The story write management.

As I told you that me and my friends were writing the story ourselves and no one should interrupt us in the Quake 5 proof,so one of us(Shayanomer) decided to manage the monsters and opponents.So we’re deciding the HP,attack,damage and other stuff.

Script copied from Enemies

Shambler
Armed/Pistol Zombies(Doom)
Unarmed Zombies(Doom)
Shotgun Zombies(Doom)
Machinegun Zombies(Doom)
Chaingun Zombies(Doom)
Vore
Imp(Doom)
Cthulu
Spawn
Flying Polyp
Scrag
Fiend
Ogre
Nazis and Quake Guardians
The Ghost of Hitler
Organic Teleport Dropping dogs

Death Knight
Dark Paladin-A mega armored knight with a vorpal blade and has gauntlets for melee,it has identical attacks to the Death Knight.Health 120 Armor 25(absorbs
80%)Damage,Sword Melee:3 per swing Gaunt Melee:10 per blow Vorpal throw:5 per pellet
Orc
Balrog-firedemon
Dragon
Zombies/Mutants – At some point in the game, during a particularly scary level, add a whole new faction to the Quake line. This faction will be known as the Void Kind, as
they are inhabitants of this universe infected by a mysterioud virus from the Void. Despite them seeming mindless at first, it is later revealed that they are being controlled by
a sentient authority, seeking to end all life.
More challenging bots at Multiplayer Practice Campaign, a worthy hierarchy.
Rhan-Tegoth
Shudde M’ell
Azatoth

Nyrathatothept

The Terrible Old Man

Charles Le Sorcier

Primal Nordens

Count Magnus

The Red Death

Cthulu

Shub-Niggurath

Dagon

Bokrug

Charles Dexter
Ward’s Evil Ancestor

The Elder Gods(Wait,are you kidding me)

Shoggoths

ProtoShoggoths

Chthon

Richard Upton Pickman

Ghouls(Great choice)

Night Ghasts

Elder Beings

Apostates (Fallen Angels)

Satan (St Lucifer the Archangel)

The Crimson King

Randell Flagg

PinHead

Cenobites

4 Horsemen of the Apocalypse

Fate

Murmur The Eldest

The Prince of Midnight

Dark Templars

Vlad The Impaler

Elizabeth Bathory

The Cabal

Median

Morgoth

M Valdimar and ALL EVIL ENTITIES AND DEAMONIAC BEINGS FROM HOWARD

PHILIPS LOVECRAFT’S BOOKS.

Doom 2 RPG’s Sentinel

Brier

Watcher

Lesser Sawcubus

Greater Sawcubus and Monstrosity.

Look at the bloopers I wrote in brackets xD -Leosid

11 thoughts on “Quake 5

Admin - (Viper Squad) Cpl. x4 growth 1ntegra Martin a.k.a. Bruiser

Ok its me Leosid:We just have to continue to write more and more!!!!

Reply
Admin - (Viper Squad) Cpl. x4 growth 1ntegra Martin a.k.a. Bruiser

I thank you and your daughter Julie for coming on my site and appreciating the site.I don’t know if my posts are priceless.Be sure to say thanks from me.

Reply
Admin - (Viper Squad) Cpl. x4 growth 1ntegra Martin a.k.a. Bruiser

Of course i’m god-gifted.Not only that I can write educational things,I can play Piano,type 50x/times faster than anyone in the world.And thanks for your impression on this.

Reply
Admin - (Viper Squad) Cpl. x4 growth 1ntegra Martin a.k.a. Bruiser

Okay,so you mean you get 4 E-mails with the same comment.So 1 should be real and the other 3 should be spam.There are 2 ways to solve it- Easy and Difficult.

1.Delete or mark as spam the 3 mails you think are the duplicate and leave the rest.This was the easy one.

2.Now the difficult one,install a spam checking add-on for your browser and your mails.

Reply if any of these worked.Thanks for the comment anyway/BTW(By the way).

Reply
Shayan Omer

Could u add the weapon damage and other specs

Reply
    Admin - (Viper Squad) Cpl. x4 growth 1ntegra Martin a.k.a. Bruiser

    Sure,liloe friend.But you guys have raised my work! 🙁

    Reply
shayanomer

Ill help with weapon, enemy and armour specs: (money and upgradesshould be added to Quake 5)

AK47:

RPM: 750 (850 (FIRE RATE UPGRADE LEVEL 1), 920 (FIRE RATE UPGRADE LEVEL 2), 970 (FIRE RATE UPGRADE LEVEL 3))

DPH: 15 (21 (DAMAGE UPGRADE LEVEL 1), 27 (DAMAGE UPGRADE LEVEL 2), 35 (DAMAGE UPGRADE LEVEL 3))

Reload speed: 5 secs, 4.2 secs with reload speed upgrade level 1, 3.5 seconds with upgrade 2 and 1.6 secs with upgrade 3

Cost: 2300 UAC Credits

Selling Price: 1700 UAC Credits

Magazine size: 30, 40 with upgrade 1, 45 with upgrade 2, 51 with upgrade 3

Can be looted off Earth Class Machinegun zombies

Now for the armour:

SPECNO-355ND

HP: 50

DMG Absorption: 10%

Cost: 165 UAC Credits

Selling Price: 90 UAC Credits

Can be looted off Light Combat zombies

And finally, the enemy:

Lesser Sawcubus:

HP: 300

Damage: 25 (Chainsaw)

Found: All over Mars, found in underground labs. In Earth, forests and abandoned buildings. Also found on Tycho Moon Sation(a place in Doom 2 RPG)

Drops: Mars Class Chainsaw (if on Mars), Grinder 600, Grinder 400, Grinder 350, Grinder 200, Grinder (If on Earth), Meatsaw, Buzzsaw (On Tycho Moon Station)

Hope this helps

Reply
shayanomer

Another enemy:

Bokrug- a gigantic lizard

HP: 12,000

DMG: 70 (tail whip), 120 ( acid spit), when low on health it will start spitting acid

Found: Mars Lab Sewers, second time at Stroggos Moon Base

Drops: 9,000 UAC Credits, Ion Ripper if killed on Stroggos Moon Base, Saturn Laser Beam in Mars Lab Sewers

Reply
Shayan Omer

also you pasted the Enemies section twice

Reply
    Admin - (Viper Squad) Cpl. x4 growth 1ntegra Martin a.k.a. Bruiser

    I’ll edit the second one,patience pls.

    Reply
racing

Hi, can any body help me how to download this video tutorial from this site, I have watched and listen it at this place but wish for to download it.

Reply

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